
littleWhale · for students
Learning that feels like a quest.
Habits and curiosity outlast any single lesson.
littleWhale is a game world for middle and high school students. Every subject is a place to explore, every lesson a level to clear, and every day a reason to come back.
- 9
- subject worlds
- 6
- grades, middle and high school
- 1,500
- students at two schools
Nine subjects, nine worlds
Every subject is a place you can walk into.
Each subject has a world of its own, painted in its own style, so students always know where they are. Lessons become stops along the way.

MathRenaissance workshopsEvery lesson is a workshop
PhysicsStarship voyageEvery lesson is a star station
EnglishA spring school townEvery lesson is a station platform
ChemistryThe alchemist’s hidden labEvery lesson is a magic circle
BiologyThe tree of lifeEvery lesson is a camp
ChineseThe poets’ post roadEvery lesson is a post station
HistoryThe river of timeEvery lesson is a ferry crossing
GeographyContinental expeditionEvery lesson is a outpost
CivicsThe lantern-lit cityEvery lesson is a lantern market
Every world, character, and icon on this page was designed and illustrated in‑house with AI.
Level 1The nine halls
Every subject, from day oneAll nine subject halls are open from the start. A level never stands between a student and a lesson.
Level 10Hall of the Way
Daily practice · LeaderboardsThree tasks, fresh every morning, and leaderboards that rank growth among classmates, not official grades. This is where the habit starts.

Level 15Hall of Teaching
Mentor trialsProblem sets from the student’s own teachers, and rewards teachers can hand to their class.

Level 20Scripture Pavilion
The question bankBrowse questions by subject and difficulty, and collect the ones you’ve mastered into books of your own.

Level 25Market
Stalls · TradeTrade the gold earned from practice for covers, borders, and tools that make each book your own.

Level 30Debate Arena
Teams · Weekly leaguesForm a team with classmates, set your lineup, and compete in weekly leagues.

Level 42Hall of Answers
Ask with a card · Peers replyStuck on a problem? Post it with a question card and a bounty. Classmates answer, and the best answer earns the reward.

Level 130The summit
The long roadLevels show how far a student has come. Cultivation and Soul show how deep and how high their understanding reaches.

The Abode
A character that grows with every answer.
Each student has an Abode: their character, a bookshelf of the Six Arts across nine subjects, and a satchel of everything they’ve earned.
Three measures of growth
- BreadthLevel & Power
How far a student has come: lessons cleared and questions solved.
- DepthCultivation
How well each subject is mastered.
- HeightSoul
How deeply the ideas are understood.
Every answer also reaches teacher and principal boards, automatically.





Guides along the way
No one climbs alone.
Guides walk students into every new place. Each one is a character with a personality, a history, and a story of their own, and the cast grows as the world does.
Next, AI gives them a voice of their own, so every guide can talk with students in character.
An example
Why does Mars go backwards?
One prototype, made with our own pipeline: the puzzle ancient sky-watchers could not explain, the eighty wheels it took to fake an answer, and the single idea that made it simple.
What we’re building
Bring littleWhale to your students.
It runs school-wide with teacherCoWork and teachHub, so every answer reaches the right teacher.